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18-year-old Devin Moore, found in the driver’s seat of a car in Alabama at 7am, was driven to the local police station. He had no criminal record but was suspected of stealing the car. While being interrogated, he suddenly took the policeman’s gun and shot three men dead before escaping.
If those acts of violence had been a video game, Moore would have won. He’d played it before. For months he’d sat for hours in front of a video monitor stealing cars, beating prostitutes and finally killing policemen. The game was Grand Theft Auto, which has sold over 35 million copies worldwide.
A few years ago, video games were just fun, but now realistic games played at home have become an integral part of many people’s daily lives, especially for children. Child psychologists report that children’s school marks fall, they stop playing sports and stop socializing with their friends. Research shows that their brains learn to respond in certain ways to certain stimuli, like an arrest, in Moore’s case.
Video games cannot be separated from other forms of entertainment, such as magazines, books or films, many of which routinely show violence, and these games are one of many factors which could transform a player into a killer, such as a child’s home life. In fact, Devin Moore came from a broken home; his parents separated when he was young. When arrested, he asked the police to shoot him. When the sentence of death by lethal injection was read, his words were: “Life is like a video game. You have to die sometime.”